Inital commit

- Desktop wallpaper
- Desktop Icons
    - Added a simple script to set the icons texture and label
This commit is contained in:
2025-10-26 19:03:33 +01:00
commit 18ef15fb7a
21 changed files with 393 additions and 0 deletions

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root = true
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# Godot 4+ specific ignores
.godot/
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Label/colors/font_shadow_color = Color(0, 0, 0, 0.5019608)
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
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config/name="Stream Overlay"
config/tags=PackedStringArray("streaming")
run/main_scene="uid://bhg0uqxjr73e"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
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scenes/desktop_icon.gd Normal file
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@tool
class_name DesktopIcon
extends VBoxContainer
@export var icon_texture: Texture
@export var icon_text: String
@export var min_size: Vector2 = Vector2(32,32)
var texture_rect: TextureRect
var label: Label
func _ready() -> void:
texture_rect = get_node("IcoTexture")
label = get_node("IcoLabel")
func _process(delta: float) -> void:
update_icon()
func update_icon():
texture_rect.texture = icon_texture
texture_rect.custom_minimum_size = min_size
label.text = icon_text

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uid://dhbusj7k1vdji

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icon_texture = ExtResource("2_x2r5c")
icon_text = "TomTam_test.exe Lorem Ipsum dolor sit amet"
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layout_mode = 2
size_flags_vertical = 0
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stretch_mode = 5
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text = "TomTam_test.exe Lorem Ipsum dolor sit amet"
horizontal_alignment = 1
autowrap_mode = 2
text_overrun_behavior = 3
max_lines_visible = 2

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[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
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theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
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[node name="Desktop Icon3" parent="MarginContainer/GridContainer" instance=ExtResource("2_31yks")]
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icon_texture = ExtResource("4_1fypo")
icon_text = "My Stream"
min_size = Vector2(48, 48)
[node name="Desktop Icon2" parent="MarginContainer/GridContainer" instance=ExtResource("2_31yks")]
layout_mode = 2
icon_texture = ExtResource("3_1fypo")
icon_text = "TomTam.exe"
min_size = Vector2(48, 48)